Unity

AI Summit 2021

November 
18
, 
9:00am 
PST
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Can I create a Playable Ad with Project Tiny from a game I created in Unity?

TypeScript is supported right now, with C# in the works. C# is the primary language of the Unity ecosystem and provides smaller and faster code. As a result, we will only be support C# once it’s ready.

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18
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2021
 
9:00am 
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Unity

AI Summit 2021

 A new era of data-centric AI

November 
18
, 
2021
 
9:00am 
PT
November 
18
, 
9:00am 
PST
Register now
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Register for workshops
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Join us November 18

Enabling intelligent systems to reach their full potential requires a new development approach, centered in high-quality data. 


Join us at Unity AI Summit 2021 to hear from leaders and AI experts across industries on how to prepare for this new era of data-centric AI development.

 

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Dedicated to supporting local developers

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Why attend AI Summit

Keynote from Danny Lange, Unity’s SVP of AI and Machine Learning 

Inspiring projects from Allen Institute of AI (AI2), Boeing, Ouster and other innovative companies

First look at new Unity products and features for machine learning, computer vision, and robotics and mechatronics simulation

Keynote speaker

 

Expert Unity evangelists together with local community leaders will give talks focused on how local developers can get the most out of their work with Unity and its services.

Danny Lange

Unity Technologies 

Senior Vice President, Artificial Intelligence & Machine Learning

Agenda

9:00–9:15 am

A new era of data-centric AI development

With ever more data-hungry algorithms and models growing in size, we are running out of real-world data. Manual data collection and human labelling is simply no longer a scalable approach. See what data-centric AI has in store and how you can enjoy full control of your data to ensure successful AI applications. 


Speakers

Danny Lange, Senior Vice President, Artificial Intelligence & Machine Learning, Unity Technologies


9:15–9:55 am

Computer vision: Real-world impact with synthetic data

Featuring two sessions:


9:15–9:25 am

Q&A: Exploring the future of aircraft maintenance

 

Get a behind-the-scenes look at how Boeing is developing technology capabilities with long-term applications for transforming aircraft maintenance and inspection.


Speakers

Jack Hsu, Senior Manager, Boeing

Nick Facey, Senior Program Manager, Accelerate Solutions, Unity

 

9:30–9:55 am

AI for social good: Fast-tracking COVID-19 and malaria testing with synthetic data

 

Gain insight into how Audere, a digital health nonprofit, is using synthetic data to confront challenges and drive positive social impact.


Speakers

Less P. Wright Jr, Principal Software Engineer, AI, Audere

10:00–10:25 am

New from Unity: Scalable, cutting-edge simulations at your fingertips

As digital twins and the metaverse gain traction, there is an inherent need to simulate large-scale complex environments with myriad sensors and multiple avatars/agents. Get the first look at Unity’s new simulation-optimized runtime build and how it can significantly boost performance for your simulations with headless and multi-GPU distributed rendering.


Speaker

David Lively, Senior Software Engineer, Unity

Joe Mercado, Senior Product Manager, Unity

10:30–10:55 am

AI2-THOR: A virtual environment for training home assistant robots

AI2-THOR is a framework based on Unity to train robots for a variety of Embodied AI tasks. Get a look into the design of AI2-THOR and how it is used to train robots that navigate, follow language instructions and understand the world around them. Training robots is a computationally intensive task, and it can take robots days to learn simple tasks such as navigation. See how Unity’s new simulation-optimized runtime build has helped AI2 significantly reduce the training time.


Speakers

Roozbeh Mottaghi, Research Manager, PRIOR team, AI2

11:00–11:30 am

 

Bringing lidar deployments to life 

From autonomous car developers to immersive experience art directors, customers need an easy way to simulate where and how their lidar sensors will interact with the environment. See how to simulate scenarios with a soon-to-be-released product from Unity and Ouster lidar, including sensor placement and objects of different reflective surfaces.


Speakers

Krishtof Korda, Field Applications Engineer, Ouster

11:35–12:00 Pm

 

Using Unity to develop AI-controlled heavy machines

See how to use AGX Dynamics for Unity and Unity ML-Agents to train an AI in a virtual environment to control a heavy vehicle. The fast and accurate physics provided by Algoryx makes it possible to model all aspects of the machine and its surroundings inside Unity. 


Speakers

Daniel Lindmark, Senior R&D Engineer, Algoryx

12:00 pm – 4:30 pm

Hands-on Workshops

Note: The pet detection workshops have identical content. Choose the time slot that works best for you.

 

12–2 pm

Workshop: Pet detection in indoor environments using synthetic data (Session A)


Speakers

Alex Thaman, Senior Manager, Computer Vision, Unity

Shounak Mitra, Senior Product Manager, AI and Computer Vision, Unity

Souranil Sen, Senior Software Engineer, Unity



2:30–4:30 pm

Workshop: Pet detection in indoor environments using synthetic data (Session B)


Speakers

Alex Thaman, Senior Manager, Computer Vision, Unity

Shounak Mitra, Senior Product Manager, AI and Computer Vision, Unity

Souranil Sen, Senior Software Engineer, Unity


Agenda subject to change


Hands-on Workshops

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What attendees have said

Big thank you to our friends for your support and making this event possible!

"We probably could have never finished on this time and on this budget with an offline process."

— Firstname Lastname, Position, Company

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Showcase — What’s on display

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Sponsors

Big thank you to our friends for your support and making this event possible!

Agenda/Schedule

TBD - Check back soon!

8:30 AM - 9:0 AM PST

December 10

December 10

December 10

December 10

December 10

October 22

October 23

9:00 AM - 10:00 AM

Registration 

10:00 AM - 11:00 AM

Keynote & Introductions

11:00 AM - 11:15 AM

Break/Refreshments

11:15 AM - 12:00 PM

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1:00 PM - 1:15 PM

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4:15 PM - 5:00 PM

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Networking Happy Hour

9:00 AM - 12:00 PM

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10:00 AM - 11:00 AM

Keynote & Introductions

11:00 AM - 11:15 AM

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11:15 AM - 12:00 PM

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11:15 AM - 12:00 PM

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Happy Hour

Questions about the event? Get in touch.

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Other events in the area

Stick around for other events, such as user groups, that are held in the same area.

San Francisco Meetup- AR prototyping with Unity and Cinema 4D

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Professional Unity Patterns Brown Bag @Keywords Studios

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Unity User Group Brazil Meetup: Unity 2019 + TFG

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Bogota Unity Meetup- Unity 2019, una visión al futuro

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Frequently asked questions

Optional subtitle

Can I create a Playable Ad with Project Tiny from a game I created in Unity?

Session title/description

What programming languages will be supported for developing game logic?

TypeScript is supported right now, with C# in the works. C# is the primary language of the Unity ecosystem and provides smaller and faster code. As a result, we will only be support C# once it’s ready.

What is the difference between WebGL Build Target and Project Tiny?

There is certainly some overlap between the two projects. The WebGL Build Target supports most of the features Unity ships with.The trade off is that the resulting projects are large which result in longer transport and startup times. If your goal is to publish more complex web-based simulations that run on desktop browsers, this is a strong option.

Project Tiny is a much lighter approach that provides very fast load times and small delivery size. This is achieved by providing fine grain control over what code modules are included. Project Tiny is designed for mobile viability which is why the initial release is recommended for Playable Ads and Games that run in messaging apps or social media platforms.

Can Project Tiny be used for other use cases?

Session title/description

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Housein Cornell

Senior Content Developer at Unity Technologies

Housein is a senior content developer at Unity Technologies. Bringing over fifteen years of hands-on experience in the VFX and automotive visualization fields, Housein has helped many brands to stay at the cutting edge of technology in the VFX, automotive, manufacturing and AEC industries. While not creating striking content and visuals, he can be found in his garage, customizing everything in sight and teaching his children in doing so.

Danny Lange

Senior Vice President, Artificial Intelligence & Machine Learning at Unity Technologies

Dr. Danny B. Lange is the Senior Vice President of AI and Machine Learning at Unity. Formerly, Danny was Head of Machine Learning at Uber where he led an effort to build the world’s most versatile machine learning platform to support Uber’s rapid growth. Danny was previously the General Manager of Amazon Machine Learning, an AWS product that offers machine learning as a cloud service. Prior to Amazon, Danny was Principal Development Manager at Microsoft where he led a product team focused on large-scale machine learning for big data. Danny started his career as a computer scientist at IBM Research. He has a PhD in Computer Science from the Technical University of Denmark.

Herbert Yung

Founder and Director at Furyion Games

Herbert is the director and founder of Furyion Games, with a background in advertising and tech. He is currently fulfilling his lifelong dream of making video games with the multiplayer title Death Carnival.


Jenny Hissa

Product Manager, Game Tune at Unity Technologies

Jenny is a product manager for GameTune at Unity Technologies, based in Helsinki, Finland, where she has helped GameTune to scale from just two customers back in July 2019 to 40 during the beta. Jenny works closely with an exceptional team of engineers, data scientists and other cross-functional groups to bridge gaps and align teams toward driving this product towards customer needs.


Matt Sorg

Manager, ML Engineering at Unity Technologies

 Matt comes from an economics background, where his concentrations were game theory and economy simulation. He has enjoyed eight years in the gaming industry, working on game design, balance and matchmaking.

Mikko Kemppainen

Senior Data Scientist at Unity Technologies

Mikko is a senior data scientist at Unity Technologies. Mikko works on the GameTune team, focusing mainly on machine learning model development.

Regis Geoffrion

Studio Director at iLLOGIKA

Régis graduated in electrical engineering from École polytechnique de Montréal in 1987. During his career, hw has participated in the creation and launch of more than 12 video games for major studios such as Disney, Electronic Arts, Ubisoft, Behavior Interactive and Activision. He joined iLLOGIKA in 2018, impressed by the diversity of the studio's projects. Outside of work, Régis writes fiction novels.

Regis Geoffrion

Co-Founder at Ritz Deli Games


Housein Cornell

Senior Content Developer

Housein is a senior content developer at Unity Technologies. Bringing over fifteen years of hands-on experience in the VFX and automotive visualization fields, Housein has helped many brands to stay at the cutting edge of technology in the VFX, automotive, manufacturing and AEC industries. While not creating striking content and visuals, he can be found in his garage, customizing everything in sight and teaching his children in doing so.

Lorien Pratt

Machine Learning Pioneer

Lorien has three decades of experience delivering applied AI, ML, and NLP solutions, with a success rate over seven times the industry average. The celebrated author of Link: How Decision Intelligence Connects Data, Actions, and Outcomes for a Better World, Lorien has appeared multiple times on NPR, has given two TEDx talks, and is a respected keynote speaker worldwide. Having led the teams that invented Transfer Learning and Decision Intelligence (DI), Lorien is recognized as a leading innovator by the Women Inventors and Innovator’s Project. Her company also cosponsors the Responsible AI/DI Summit, and she blogs at www.lorienpratt.com.

Tushar Dadlani

Computer vision engineer, Standard Cognition

Antoine is chief technology officer at Cross Compass and the cofounder of Cross Labs. He has two master’s degrees and a doctorate, combining cross-disciplinary expertise in cognitive, computer, electronic and automatic control sciences. He has 20 years of experience in artificial intelligence and in particular deep learning, with research efforts in developmental robotics with the RobotCub/iCub team at the UGDIST/IIT in Italy, in cognitive psychology at the ULB in Belgium, and in neuroimaging at TODAI in Japan.

Antoine Pasquali

CTO & Founder of Cross Labs, Cross Compass

Antoine is chief technology officer at Cross Compass and the cofounder of Cross Labs. He has two master’s degrees and a doctorate, combining cross-disciplinary expertise in cognitive, computer, electronic and automatic control sciences. He has 20 years of experience in artificial intelligence and in particular deep learning, with research efforts in developmental robotics with the RobotCub/iCub team at the UGDIST/IIT in Italy, in cognitive psychology at the ULB in Belgium, and in neuroimaging at TODAI in Japan.

Sharmila Chockalingam

Head of AI/ML product marketing, Unity Technologies

Sharmila is the head of AI/ML product marketing team, with more than 15 years of experience in hardware engineering, software engineering, product management and product marketing. She is passionate about technology that improves people's lives and aims to educate and raise awareness around innovative technologies like artificial intelligence and machine learning.

James Fort

Senior Technical Product Manager, Unity Technologies

James has 14 years of experience building and applying simulation and artificial intelligence technologies. He started his career in the simulation brand at Dassault Systèmes, where he worked on mechanical simulation solutions for automotive and aerospace customers. He spent several years managing the delivery of natural language systems for Alexa at Amazon. He has worked as a product manager in the AI organization at Unity since 2019, focusing on Unity Simulation and Unity’s solutions for computer vision and is excited about the next frontiers in AI.

Javier Tordable

CTO Office, Technical Director, Google Cloud

Javier is a technology executive, investor and entrepreneur. In his role as technical director, CTO Office, he drives key strategic relationships for Google Cloud. He is passionate about helping organizations worldwide use AI to achieve impactful results. In his twelve years at Google, he has been part of search, ads, supply chain and cloud.

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